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The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

, , , , , , and . CHI '06: Proceedings of the SIGCHI conference on Human Factors in computing systems, page 427--436. New York, NY, USA, ACM, (2006)
DOI: http://doi.acm.org/10.1145/1124772.1124836

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