This article describes a benchmark for evaluating adequacy of input devices for bimanual direct interaction techniques typically found in VR/AR applications. The benchmark implements a puzzle-like scenario inspired from shape and color sorting games, in which the user manipulates the position, rotation and scale of 3D spheres. The continuous interactions are combined with multimodal state-change actions using either a button or speech interface. A follow-up usability study utilizes the benchmark to evaluate the performance of one professional and one consumer-grade tracking system for both state-changing interfaces.
The results reveal similar adequacy for both tracking systems under both multimodal conditions.
%0 Conference Paper
%1 fischbach2013input
%A Fischbach, Martin
%A Neff, Maximilian
%A Pelzer, Immanuel
%A Lugrin, Jean-Luc
%A Latoschik, Marc Erich
%B Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR
%D 2013
%E Latoschik, Marc Erich
%E Staadt, Oliver
%E Steinicke, Frank
%I Shaker Verlag
%K AR Evaluation Interaction Multimodal myown
%P 145--156
%T Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments
%U http://hci.uni-wuerzburg.de/download/2013-vrar-input-device-adequacy.pdf
%X This article describes a benchmark for evaluating adequacy of input devices for bimanual direct interaction techniques typically found in VR/AR applications. The benchmark implements a puzzle-like scenario inspired from shape and color sorting games, in which the user manipulates the position, rotation and scale of 3D spheres. The continuous interactions are combined with multimodal state-change actions using either a button or speech interface. A follow-up usability study utilizes the benchmark to evaluate the performance of one professional and one consumer-grade tracking system for both state-changing interfaces.
The results reveal similar adequacy for both tracking systems under both multimodal conditions.
@inproceedings{fischbach2013input,
abstract = {This article describes a benchmark for evaluating adequacy of input devices for bimanual direct interaction techniques typically found in VR/AR applications. The benchmark implements a puzzle-like scenario inspired from shape and color sorting games, in which the user manipulates the position, rotation and scale of 3D spheres. The continuous interactions are combined with multimodal state-change actions using either a button or speech interface. A follow-up usability study utilizes the benchmark to evaluate the performance of one professional and one consumer-grade tracking system for both state-changing interfaces.
The results reveal similar adequacy for both tracking systems under both multimodal conditions.},
added-at = {2014-04-08T09:04:07.000+0200},
author = {Fischbach, Martin and Neff, Maximilian and Pelzer, Immanuel and Lugrin, Jean-Luc and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/2bbcde842631722d9862d6a0e93cd75d2/simulator-x},
booktitle = {Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR},
editor = {Latoschik, Marc Erich and Staadt, Oliver and Steinicke, Frank},
interhash = {ee711d3c5ce047d6b17981fc21776fb6},
intrahash = {bbcde842631722d9862d6a0e93cd75d2},
keywords = {AR Evaluation Interaction Multimodal myown},
month = {September},
pages = {145--156},
publisher = {Shaker Verlag},
series = {Informatik},
timestamp = {2014-04-08T09:04:07.000+0200},
title = {Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments},
url = {http://hci.uni-wuerzburg.de/download/2013-vrar-input-device-adequacy.pdf},
year = 2013
}