I. Spence, and J. Feng. Review of General Psychology, 14 (2):
92(2010)
Abstract
Video game enthusiasts spend many hours at play, and this intense activity has the potential to alter both brain and behavior. We review studies that investigate the ability of video games to modify processes in spatial cognition. We outline the initial stages of research into the underlying mechanisms of learning, and we also consider possible applications of this new knowledge. Several experiments have shown that playing action games induces changes in a number of sensory, perceptual, and attentional abilities that are important for many tasks in spatial cognition. These basic capacities include contrast sensitivity, spatial resolution, the attentional visual field, enumeration, multiple object tracking, and visuomotor coordination and speed. In addition to altering performance on basic tasks, playing action video games has a beneficial effect on more complex spatial tasks such as mental rotation, thus demonstrating that learning generalizes far beyond the training activities in the game. Far transfer of this sort is generally elusive in learning, and we discuss some early attempts to elucidate the brain functions that are responsible. Finally, we suggest that studying video games may contribute not only to an improved understanding of the mechanisms of learning but may also offer new approaches to teaching spatial skills.
%0 Journal Article
%1 spence2010video
%A Spence, Ian
%A Feng, Jing
%D 2010
%I Educational Publishing Foundation
%J Review of General Psychology
%K brain cognition education games haifa-games-course learning neuroscience
%N 2
%P 92
%T Video games and spatial cognition
%U http://individual.utoronto.ca/jingfeng1107/SpenceFeng_VideoGameReview_RGP.pdf
%V 14
%X Video game enthusiasts spend many hours at play, and this intense activity has the potential to alter both brain and behavior. We review studies that investigate the ability of video games to modify processes in spatial cognition. We outline the initial stages of research into the underlying mechanisms of learning, and we also consider possible applications of this new knowledge. Several experiments have shown that playing action games induces changes in a number of sensory, perceptual, and attentional abilities that are important for many tasks in spatial cognition. These basic capacities include contrast sensitivity, spatial resolution, the attentional visual field, enumeration, multiple object tracking, and visuomotor coordination and speed. In addition to altering performance on basic tasks, playing action video games has a beneficial effect on more complex spatial tasks such as mental rotation, thus demonstrating that learning generalizes far beyond the training activities in the game. Far transfer of this sort is generally elusive in learning, and we discuss some early attempts to elucidate the brain functions that are responsible. Finally, we suggest that studying video games may contribute not only to an improved understanding of the mechanisms of learning but may also offer new approaches to teaching spatial skills.
@article{spence2010video,
abstract = {Video game enthusiasts spend many hours at play, and this intense activity has the potential to alter both brain and behavior. We review studies that investigate the ability of video games to modify processes in spatial cognition. We outline the initial stages of research into the underlying mechanisms of learning, and we also consider possible applications of this new knowledge. Several experiments have shown that playing action games induces changes in a number of sensory, perceptual, and attentional abilities that are important for many tasks in spatial cognition. These basic capacities include contrast sensitivity, spatial resolution, the attentional visual field, enumeration, multiple object tracking, and visuomotor coordination and speed. In addition to altering performance on basic tasks, playing action video games has a beneficial effect on more complex spatial tasks such as mental rotation, thus demonstrating that learning generalizes far beyond the training activities in the game. Far transfer of this sort is generally elusive in learning, and we discuss some early attempts to elucidate the brain functions that are responsible. Finally, we suggest that studying video games may contribute not only to an improved understanding of the mechanisms of learning but may also offer new approaches to teaching spatial skills.},
added-at = {2010-11-30T22:52:12.000+0100},
author = {Spence, Ian and Feng, Jing},
biburl = {https://www.bibsonomy.org/bibtex/2c587450673236776bda186c8f1e3a949/yish},
interhash = {e456f4b1c3f2141e902d5d08422d20d9},
intrahash = {c587450673236776bda186c8f1e3a949},
issn = {1939-1552},
journal = {Review of General Psychology},
keywords = {brain cognition education games haifa-games-course learning neuroscience},
number = 2,
pages = 92,
publisher = {Educational Publishing Foundation},
timestamp = {2010-11-30T22:52:12.000+0100},
title = {Video games and spatial cognition},
url = {http://individual.utoronto.ca/jingfeng1107/SpenceFeng_VideoGameReview_RGP.pdf},
volume = 14,
year = 2010
}