In this paper we present two virtual characters in an interactive poker game using RFID-tagged poker cards for the interaction. To support the game creation process, we have combined models, methods, and technology that are currently investigated in the ECA research field in a unique way. A powerful and easy-to-use multimodal dialog authoring tool is used for the modeling of game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. During the game, the characters show a consistent expressive behavior that reflects the individually simulated affect in speech and animations. As a result, users are provided with an engaging interactive poker experience.
%0 Book Section
%1 GebhardSchroederEtAl08IVA
%A Gebhard, Patrick
%A Schröder, Marc
%A Charfuelan, Marcela
%A Endres, Christoph
%A Kipp, Michael
%A Pammi, Sathish
%A Rumpler, Martin
%A Türk, Oytun
%B Intelligent Virtual Agents: 8th International Conference, IVA 2008, Tokyo, Japan
%C Berlin
%D 2008
%E Prendinger, Helmut
%E Lester, James
%E Ishizuka, Mitsuru
%I Springer
%K 01624 springer paper dfki embedded ai user interface agent 3d graphics interaction team rfid entertain zzz.mmi
%P 426--440
%R 10.1007/978-3-540-85483-8_43
%T IDEAS4Games: Building Expressive Virtual Characters for Computer Games
%V 5208
%X In this paper we present two virtual characters in an interactive poker game using RFID-tagged poker cards for the interaction. To support the game creation process, we have combined models, methods, and technology that are currently investigated in the ECA research field in a unique way. A powerful and easy-to-use multimodal dialog authoring tool is used for the modeling of game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. During the game, the characters show a consistent expressive behavior that reflects the individually simulated affect in speech and animations. As a result, users are provided with an engaging interactive poker experience.
@incollection{GebhardSchroederEtAl08IVA,
abstract = {In this paper we present two virtual characters in an interactive poker game using RFID-tagged poker cards for the interaction. To support the game creation process, we have combined models, methods, and technology that are currently investigated in the ECA research field in a unique way. A powerful and easy-to-use multimodal dialog authoring tool is used for the modeling of game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. During the game, the characters show a consistent expressive behavior that reflects the individually simulated affect in speech and animations. As a result, users are provided with an engaging interactive poker experience.},
added-at = {2017-05-16T11:13:21.000+0200},
address = {Berlin},
author = {Gebhard, Patrick and Schr\"{o}der, Marc and Charfuelan, Marcela and Endres, Christoph and Kipp, Michael and Pammi, Sathish and Rumpler, Martin and T\"{u}rk, Oytun},
biburl = {https://www.bibsonomy.org/bibtex/2c9b508b181377560dcd1acf5762b803d/flint63},
booktitle = {Intelligent Virtual Agents: 8th International Conference, IVA 2008, Tokyo, Japan},
crossref = {IVA2008},
doi = {10.1007/978-3-540-85483-8_43},
editor = {Prendinger, Helmut and Lester, James and Ishizuka, Mitsuru},
file = {SpringerLink:2008/GebhardSchroederEtAl08IVA.pdf:PDF},
groups = {public},
interhash = {bf725e5293254306e883bccbd5b0f139},
intrahash = {c9b508b181377560dcd1acf5762b803d},
keywords = {01624 springer paper dfki embedded ai user interface agent 3d graphics interaction team rfid entertain zzz.mmi},
pages = {426--440},
publisher = {Springer},
series = {Lecture Notes in Artificial Intelligence},
timestamp = {2017-07-13T17:39:50.000+0200},
title = {{IDEAS4Games}: Building Expressive Virtual Characters for Computer Games},
username = {flint63},
volume = 5208,
year = 2008
}