In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.
%0 Conference Paper
%1 VillarIzadiEtAl09UIST
%A Villar, Nicolas
%A Izadi, Shahram
%A Rosenfeld, Dan
%A Benko, Hrvoje
%A Helmes, John
%A Westhues, Jonathan
%A Hodges, Steve
%A Ofek, Eyal
%A Butler, Alex
%A Cao, Xiang
%A Chen, Billy
%B UIST '09: Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, Victoria, Canada
%D 2009
%K v1205 acm paper multimodal user interface device
%P 33-42
%R 10.1145/1622176.1622184
%T Mouse 2.0: Multi-Touch Meets the Mouse
%X In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.
@inproceedings{VillarIzadiEtAl09UIST,
abstract = {In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.},
added-at = {2012-05-30T10:55:31.000+0200},
author = {Villar, Nicolas and Izadi, Shahram and Rosenfeld, Dan and Benko, Hrvoje and Helmes, John and Westhues, Jonathan and Hodges, Steve and Ofek, Eyal and Butler, Alex and Cao, Xiang and Chen, Billy},
biburl = {https://www.bibsonomy.org/bibtex/2e3f938a8c9ccb1db27f96ed0f0dd8993/flint63},
booktitle = {UIST '09: Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, Victoria, Canada},
doi = {10.1145/1622176.1622184},
file = {ACM Digital Library:2009/VillarIzadiEtAl09UIST.pdf:PDF},
groups = {public},
interhash = {d6a668233d9236a9a89ec8af6d9cd059},
intrahash = {e3f938a8c9ccb1db27f96ed0f0dd8993},
keywords = {v1205 acm paper multimodal user interface device},
pages = {33-42},
timestamp = {2018-04-16T11:44:39.000+0200},
title = {Mouse 2.0: Multi-Touch Meets the Mouse},
username = {flint63},
year = 2009
}