Survey of commercial off-the-shelf games: Benefits and barriers in formal educational settings
A. Ritzhaupt, E. Gunter, and G. Jones. International Journal of Instructional Technology and Distance Learning, (2010)
Abstract
This paper examines the use of commercial-off-the-shelf (COTS) games in formal educational settings. A survey method was employed to determine which COTS video games are appropriated for formal educational settings, and the benefits and barriers to integration in formal educational settings. Ninety-nine members of the Special Interest Group of Games and Simulations (SIGGS) in the International Society for Technology in Education (ISTE) responded to the survey. The results suggest that greatest benefits to integrating COTS videos games include developing cognitive skills, teaching complex problem-solving, accepting and learning from mistakes, and learning by doing. The greatest barriers include teachers' background in games and technology, perception of games, lack of financial resources, alignment with the curriculum, lack of evidence
to support their use, and lack of time to integrate into the classroom. Conclusions are provided.
Description
Survey of commercial off-the-shelf games: Benefits and barriers in formal educational settings - Google Scholar
%0 Journal Article
%1 width:device-width;min-zoom:1;max-zoom:2;var
%A Ritzhaupt, A. D.
%A Gunter, E.
%A Jones, G.
%D 2010
%J International Journal of Instructional Technology and Distance Learning
%K 2010 games_simulations journal myown tech_integration tech_measure
%P 45 – 55
%T Survey of commercial off-the-shelf games: Benefits and barriers in formal educational settings
%V 7
%X This paper examines the use of commercial-off-the-shelf (COTS) games in formal educational settings. A survey method was employed to determine which COTS video games are appropriated for formal educational settings, and the benefits and barriers to integration in formal educational settings. Ninety-nine members of the Special Interest Group of Games and Simulations (SIGGS) in the International Society for Technology in Education (ISTE) responded to the survey. The results suggest that greatest benefits to integrating COTS videos games include developing cognitive skills, teaching complex problem-solving, accepting and learning from mistakes, and learning by doing. The greatest barriers include teachers' background in games and technology, perception of games, lack of financial resources, alignment with the curriculum, lack of evidence
to support their use, and lack of time to integrate into the classroom. Conclusions are provided.
@article{width:device-width;min-zoom:1;max-zoom:2;}var,
abstract = {This paper examines the use of commercial-off-the-shelf (COTS) games in formal educational settings. A survey method was employed to determine which COTS video games are appropriated for formal educational settings, and the benefits and barriers to integration in formal educational settings. Ninety-nine members of the Special Interest Group of Games and Simulations (SIGGS) in the International Society for Technology in Education (ISTE) responded to the survey. The results suggest that greatest benefits to integrating COTS videos games include developing cognitive skills, teaching complex problem-solving, accepting and learning from mistakes, and learning by doing. The greatest barriers include teachers' background in games and technology, perception of games, lack of financial resources, alignment with the curriculum, lack of evidence
to support their use, and lack of time to integrate into the classroom. Conclusions are provided. },
added-at = {2017-03-08T19:39:02.000+0100},
author = {Ritzhaupt, A. D. and Gunter, E. and Jones, G.},
biburl = {https://www.bibsonomy.org/bibtex/2edeb986f5522cb00ef3a7cc34172a8d2/aritzhaupt},
description = {Survey of commercial off-the-shelf games: Benefits and barriers in formal educational settings - Google Scholar},
interhash = {a838799d90f05614baac3acdb6d0fc5b},
intrahash = {edeb986f5522cb00ef3a7cc34172a8d2},
journal = {International Journal of Instructional Technology and Distance Learning},
keywords = {2010 games_simulations journal myown tech_integration tech_measure},
pages = {45 – 55},
timestamp = {2017-03-15T14:58:23.000+0100},
title = {Survey of commercial off-the-shelf games: Benefits and barriers in formal educational settings},
volume = 7,
year = 2010
}