The paper contrasts two views on knowing: those of the observer and the active actor in a situation. The paper suggests that there are design cases where performance can produce different knowledge. The paper reviews the use of performances in theatre and discusses a technique to use performances in the design of mobile services. The technique is illustrated by example. The session are analysed to describe creativity and knowledge of participants.
%0 Conference Paper
%1 Kuutti:2002:AKI:581710.581726
%A Kuutti, Kari
%A Iacucci, Giulio
%A Iacucci, Carlo
%B Proceedings of the 4th conference on Creativity & cognition
%C New York, NY, USA
%D 2002
%I ACM
%K Role-play design hci mobile
%P 95--102
%R http://doi.acm.org/10.1145/581710.581726
%T Acting to know: improving creativity in the design of mobile services by using performances
%U http://doi.acm.org/10.1145/581710.581726
%X The paper contrasts two views on knowing: those of the observer and the active actor in a situation. The paper suggests that there are design cases where performance can produce different knowledge. The paper reviews the use of performances in theatre and discusses a technique to use performances in the design of mobile services. The technique is illustrated by example. The session are analysed to describe creativity and knowledge of participants.
%@ 1-58113-465-7
@inproceedings{Kuutti:2002:AKI:581710.581726,
abstract = {The paper contrasts two views on knowing: those of the observer and the active actor in a situation. The paper suggests that there are design cases where performance can produce different knowledge. The paper reviews the use of performances in theatre and discusses a technique to use performances in the design of mobile services. The technique is illustrated by example. The session are analysed to describe creativity and knowledge of participants.},
acmid = {581726},
added-at = {2011-02-21T17:16:35.000+0100},
address = {New York, NY, USA},
author = {Kuutti, Kari and Iacucci, Giulio and Iacucci, Carlo},
biburl = {https://www.bibsonomy.org/bibtex/2f9c67f6911c4b423b97208f82877af7f/yish},
booktitle = {Proceedings of the 4th conference on Creativity \& cognition},
doi = {http://doi.acm.org/10.1145/581710.581726},
interhash = {19581a6c136338b075e37fd7c0291bb3},
intrahash = {f9c67f6911c4b423b97208f82877af7f},
isbn = {1-58113-465-7},
keywords = {Role-play design hci mobile},
location = {Loughborough, UK},
numpages = {8},
pages = {95--102},
publisher = {ACM},
series = {C\&C '02},
timestamp = {2011-02-21T17:16:35.000+0100},
title = {Acting to know: improving creativity in the design of mobile services by using performances},
url = {http://doi.acm.org/10.1145/581710.581726},
year = 2002
}