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The complexity of computing a Nash equilibrium

, , and . STOC '06: Proceedings of the thirty-eighth annual ACM symposium on Theory of computing, page 71--78. New York, NY, USA, ACM, (2006)
DOI: http://doi.acm.org/10.1145/1132516.1132527

Abstract

We resolve the question of the complexity of Nash equilibrium by showing that the problem of computing a Nash equilibrium in a game with 4 or more players is complete for the complexity class PPAD. Our proof uses ideas from the recently-established equivalence between polynomial time solvability of normal form games and graphical games, establishing that these kinds of games can simulate a PPAD-complete class of Brouwer functions.

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The complexity of computing a Nash equilibrium

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