Abstract
The Noble Ape Simulation offers an account of the mind
as something that can be observed, measured, and
ultimately simulated through external effects. This
version of the applied mind is not created through a
single method but through layering three simulations
relating to information chemistry, social constraints,
and evolving narrative. As examples, additional
simulation elements in Noble Ape are presented to offer
the simulation methodology of Noble Ape. This chapter,
rather than being a theoretical critique, is intended
as a project report relating to three distinct yet
interoperating simulated models of the mind. These are
presented both as individual simulations and also the
simulations’ interactions. This produces a novel
account of the applied mind. The methods used in
creating such an applied mind provide an interesting
insight into the possible origin of mind through
pragmatic application rather than conjecture.
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