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%0 Conference Paper
%1 conf/ACMace/GilleadeD04
%A Gilleade, Kiel Mark
%A Dix, Alan J.
%B Advances in Computer Entertainment Technology
%D 2004
%I ACM
%K dblp
%P 228-232
%T Using frustration in the design of adaptive videogames.
%U http://dblp.uni-trier.de/db/conf/ACMace/ace2004.html#GilleadeD04
%@ 1-58113-882-2
@inproceedings{conf/ACMace/GilleadeD04,
added-at = {2018-11-06T00:00:00.000+0100},
author = {Gilleade, Kiel Mark and Dix, Alan J.},
biburl = {https://www.bibsonomy.org/bibtex/24695e36c2aca30cb4d81b417554b5069/dblp},
booktitle = {Advances in Computer Entertainment Technology},
crossref = {conf/ACMace/2004},
ee = {https://doi.org/10.1145/1067343.1067372},
interhash = {5f5d28d1ebec709e25c4e161bd87fb6a},
intrahash = {4695e36c2aca30cb4d81b417554b5069},
isbn = {1-58113-882-2},
keywords = {dblp},
pages = {228-232},
publisher = {ACM},
timestamp = {2018-11-07T13:18:50.000+0100},
title = {Using frustration in the design of adaptive videogames.},
url = {http://dblp.uni-trier.de/db/conf/ACMace/ace2004.html#GilleadeD04},
year = 2004
}