Abstract
Games are an effective and cost-saving method in education and training.
Although much is known about games and learning in general, little
is known about what components of these games (i.e., game attributes)
influence learning outcomes. The purpose of this article is threefold.
First, we review the literature to understand the "state of play"
in the literature in regards to learning outcomes and game attributes—what
is being studied. Second, we seek out what specific game attributes
have an impact on learning outcomes. Finally, where gaps in the research
exist, we develop a number of theoretically based proposals to guide
further research in this area.
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