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%0 Conference Paper
%1 conf/sigcpr/CarterP16
%A Carter, Lewis
%A Potter, Leigh Ellen
%B CPR
%D 2016
%E Morgan, Allison J.
%E Quesenberry, Jeria L.
%E Laumer, Sven
%E Outlay, Christina N.
%I ACM
%K dblp
%P 141-148
%T Designing Games for Presence in Consumer Virtual Reality.
%U http://dblp.uni-trier.de/db/conf/sigcpr/cpr2016.html#CarterP16
%@ 978-1-4503-4203-2
@inproceedings{conf/sigcpr/CarterP16,
added-at = {2018-11-06T00:00:00.000+0100},
author = {Carter, Lewis and Potter, Leigh Ellen},
biburl = {https://www.bibsonomy.org/bibtex/2101ca922013b7d32157ec4ba5cfddcc6/dblp},
booktitle = {CPR},
crossref = {conf/sigcpr/2016},
editor = {Morgan, Allison J. and Quesenberry, Jeria L. and Laumer, Sven and Outlay, Christina N.},
ee = {https://doi.org/10.1145/2890602.2890626},
interhash = {704f2cdbfde76acccf4a6083b32cacbb},
intrahash = {101ca922013b7d32157ec4ba5cfddcc6},
isbn = {978-1-4503-4203-2},
keywords = {dblp},
pages = {141-148},
publisher = {ACM},
timestamp = {2018-11-07T13:40:57.000+0100},
title = {Designing Games for Presence in Consumer Virtual Reality.},
url = {http://dblp.uni-trier.de/db/conf/sigcpr/cpr2016.html#CarterP16},
year = 2016
}