An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty.
J. Fraser, M. Katchabaw, and R. Mercer. Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 270-283. Springer, (2013)
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%0 Conference Paper
%1 conf/ACMace/FraserKM13
%A Fraser, James
%A Katchabaw, Michael
%A Mercer, Robert E.
%B Advances in Computer Entertainment
%D 2013
%E Reidsma, Dennis
%E Katayose, Haruhiro
%E Nijholt, Anton
%I Springer
%K dblp
%P 270-283
%T An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty.
%U http://dblp.uni-trier.de/db/conf/ACMace/ace2013.html#FraserKM13
%V 8253
%@ 978-3-319-03160-6
@inproceedings{conf/ACMace/FraserKM13,
added-at = {2017-05-26T00:00:00.000+0200},
author = {Fraser, James and Katchabaw, Michael and Mercer, Robert E.},
biburl = {https://www.bibsonomy.org/bibtex/224fd2ffa10ef9fd03fb547a9d03bcc17/dblp},
booktitle = {Advances in Computer Entertainment},
crossref = {conf/ACMace/2013},
editor = {Reidsma, Dennis and Katayose, Haruhiro and Nijholt, Anton},
ee = {https://doi.org/10.1007/978-3-319-03161-3_19},
interhash = {72ab211c24833683355c9bcbf23ffc06},
intrahash = {24fd2ffa10ef9fd03fb547a9d03bcc17},
isbn = {978-3-319-03160-6},
keywords = {dblp},
pages = {270-283},
publisher = {Springer},
series = {Lecture Notes in Computer Science},
timestamp = {2024-04-09T20:30:03.000+0200},
title = {An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty.},
url = {http://dblp.uni-trier.de/db/conf/ACMace/ace2013.html#FraserKM13},
volume = 8253,
year = 2013
}