Аннотация
Researchers at Delft University and the Robert H. Smith School of
Business at the University of Maryland have developed the "Global
Supply Chain Game" (GSCG). A specific instance of the game is called
the "Distributor Game,'' centered on globalization and the real-time
supply chain. The GSCG differs from many existing business learning
games in that, as opposed to being turn-based and locked in on demonstrating
a single phenomenon (i.e., the bullwhip effect), it simulates a real-world
experience by operating on a continuous clock with ongoing events
and responses to individual decisions. The decision-making processes
of the distributors in the game are controlled by human players.
To confront the human players with a complex and dynamic environment,
suppliers, markets, and competing distribution centers are represented
by computer-controlled actors. The Distributor Game has been tested
at the Robert H. Smith School of Business in seven courses since
January 2005. The beta-tests include four MBA classes, two Executive
MBA classes, and a single undergraduate class. Each class has been
consistent in its approval of the game as a tool in simulating the
complexities of a global supply chain and facilitating learning about
how to successfully manage this environment.
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