Abstract
We present a novel physics-based character skinning approach that improves the recent Projective Skinning in terms of animation quality and computational performance. Our method provides physically plausible animations, dynamic secondary motion effects, and global collision handling in a real-time skinning simulation. We achieve this through a custom-tailored GPU implementation of the underlying projective dynamics simulation and a high-quality upsampling from the simulation mesh to the high-resolution visualization mesh based on quadratic moving least squares.
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