Inproceedings,

EMOT - Evolutionary Approach to 3D Computer Animation

, and .
Proceedings of the International Multiconference on Computer Science and Information Technology, page 111--112. Wisla, Poland, (November 2006)

Abstract

Key-framing and Inverse Kinematics are popular animation methods, but new approaches are still developed. We propose a new evolutionary method of animation creation system EMOT (Evolutionary MOTion). It allows for automation of motion of animated characters. It uses new evolutionary approach Gene Expression Programming (GEP). Characters are controlled by computer programs, an animator has to provide the way of motion evaluation. GEP works with a randomly selected initial population, uses directed but random selection. Experiments show that the proposed method can develop robust controllers.

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