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%0 Journal Article
%1 journals/tciaig/PizziLWC10
%A Pizzi, David
%A Lugrin, Jean-Luc
%A Whittaker, Alex
%A Cavazza, Marc
%D 2010
%J IEEE Trans. Comput. Intellig. and AI in Games
%K dblp
%N 3
%P 149-161
%T Automatic Generation of Game Level Solutions as Storyboards.
%U http://dblp.uni-trier.de/db/journals/tciaig/tciaig2.html#PizziLWC10
%V 2
@article{journals/tciaig/PizziLWC10,
added-at = {2019-02-05T00:00:00.000+0100},
author = {Pizzi, David and Lugrin, Jean-Luc and Whittaker, Alex and Cavazza, Marc},
biburl = {https://www.bibsonomy.org/bibtex/215c11dd70fe92a547de37f4602145659/dblp},
ee = {https://www.wikidata.org/entity/Q57516626},
interhash = {c26b593f77b2cb905c76d58f9ba7ea32},
intrahash = {15c11dd70fe92a547de37f4602145659},
journal = {IEEE Trans. Comput. Intellig. and AI in Games},
keywords = {dblp},
number = 3,
pages = {149-161},
timestamp = {2019-02-06T11:36:40.000+0100},
title = {Automatic Generation of Game Level Solutions as Storyboards.},
url = {http://dblp.uni-trier.de/db/journals/tciaig/tciaig2.html#PizziLWC10},
volume = 2,
year = 2010
}