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Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development.

, , , , , , , , , and 15 other author(s). Mixed Reality and Gamification for Cultural Heritage, (2017)

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Emotion Recognition from Brain Signals Using Hybrid Adaptive Filtering and Higher Order Crossings Analysis, and . IEEE Transactions on Affective Computing, 1 (2): 81--97 (August 2010)MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental Disorders., , , , , , and . SeGAH, page 1-4. IEEE, (2023)Evaluation of surface EMG features for the recognition of American Sign Language gestures., , and . EMBC, page 6197-6200. IEEE, (2006)Emotions-Action Representation-Music Liking and EEG - An Advanced Signal Processing Perspective Towards Innovative Human Assistive Technology.. PhyCS, page IS-7. SciTePress, (2015)Phase-amplitude cross-frequency coupling in EEG-derived cortical time series upon an auditory perception task., , , , , and . EMBC, page 4150-4153. IEEE, (2015)Adaptive Emotional Information Retrieval From EEG Signals in the Time-Frequency Domain., and . IEEE Trans. Signal Process., 60 (5): 2604-2616 (2012)Unsupervised Fetal Behavioral State Classification Using Non-Invasive Electrocardiographic Recordings., , , and . CinC, page 1-5. IEEE, (2021)Ensemble Transformer-Based Neural Networks Detect Heart Murmur in Phonocardiogram Recordings., , , and . CinC, page 1-4. IEEE, (2022)AUTH-SGP in MediaEval 2016 Emotional Impact of Movies Task., and . MediaEval, volume 1739 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Enhancing Blended Environments Through Fuzzy Cognitive Mapping of LMS Users' Quality of Interaction: The Rare and Contemporary Dance Paradigms., , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 31-42. Springer, (2015)