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Shadowing is a key component for convincing, solid-looking rendering. Whether hard or soft, physically correct or perceptually satisfying, NVIDIA has been at the forefront of real-time shadowing technology. This page collects some of the shadow-related presentations and white papers created in recent years by NVIDIA developers.
or the one-day tutorial Essential Math for Games Programmers, which is presented every year at the Game Developer's Conference. Within you will find information about the tutorial, free tutorial materials, and some updates for the companion book.
introduced by Marco Dorigo in 1992 in his PhD thesis, is a probabilistic technique for solving computational problems which can be reduced to finding good paths through graphs. They are inspired by the behavior of ants in finding paths from the colony to food.
an approach to simulating very large textures using much less texture memory than they'd require in full by downloading only the data that is needed, and using a pixel shader to map from the virtual large texture to the actual physical texture.
in admob's case (e.g. a profit-maximization problem), the cost matrix prob should be modified so that minimization of the matrix elements results in maximizing the original cost values