Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with r
Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse
The age of ubiquitous computing is here: a computing without computers, where information processing has diffused into everyday life, and virtually disappeared from view. How will we learn to make wise decisions about something so hard to see?
Ubiquitous computing is a model of computing in which computer functions are integrated into everyday life, often in an invisible way. Modern devices that may serve the ubiquitous computing model include mobile phones, digital audio players, radio-frequen
M. Atzmueller, L. Thiele, G. Stumme, and S. Kauffeld. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller, B. Fries, and N. Hayat. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller, L. Thiele, G. Stumme, and S. Kauffeld. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller, L. Thiele, G. Stumme, and S. Kauffeld. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller, B. Fries, and N. Hayat. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
K. Willis, K. Chorianopoulos, M. Struppek, and G. Roussos. CHI '07 extended abstracts on Human factors in computing systems - CHI '07, page 2881--2884. New York, New York, USA, ACM Press, (2007)
K. Geihs, J. Leimeister, A. Roßnagel, and L. Schmidt. 3rd Workshop on Enablers for Ubiquitous Computing and Smart Services (EUCASS 2012): 2012 IEEE/IPSJ 12th International Symposium on Applications and the Internet (SAINT), page 405-408. Izmir, Turkey, IEEE, (July 2012)
D. Swallow, M. Blythe, and P. Wright. EACE '05: Proceedings of the 2005 annual conference on European association of cognitive ergonomics, (September 2005)
R. Reichle. University of Kassel, Fachbereich 16: Elektrotechnik/Informatik, Distributed Systems Group, Wilhelmshöher Allee 73, 34121 Kassel, Germany, (dez 2010)
M. Kranz, W. Spiessl, and A. Schmidt. Proc. Fifth Annual IEEE International Conference on Pervasive Computing and Communications PerCom '07, page 79--86. (2007)
M. Khan. University of Kassel, Fachbereich 16: Elektrotechnik/Informatik, Distributed Systems Group, Wilhelmshöher Allee 73, 34121 Kassel, Germany, (March 2010)
A. Hoffmann, H. Hoffmann, and J. Leimeister. Workshop über Selbstorganisierende, adaptive, kontextsensitive verteilte Systeme (SAKS 2010). Electronic Communications of the EASST, 27, page 9. Berlin, Germany, European Association of Software Science and Technology (EASST), (2010)188 (36-10).
J. Bardram, J. Bunde-Pedersen, and M. Soegaard. CHI '06: Proceedings of the SIGCHI conference on Human Factors in computing systems, page 211--220. New York, NY, USA, ACM Press, (2006)