protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
networking technology that lets you create an instant network of computers and devices without any configuration. It allows the services and capabilities of each device to be registered on the network, and allows these services to be dynamically disc.
a client-side implementation of the rsync algorithm. It allows updating of files from a remote Web server without requiring a full download or a special remote server application.
an open source initiative to deliver a complete mobile application platform implementing the SyncML protocol. SyncML defines a standard way to synchronize data and remotely manage devices.
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
network programming library. It is designed to take the pain out of programming network communications applications, providing an easy to use and cross-platform interface.
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.