protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
a modern alternative to object middleware such as CORBA™ or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications.
a multi-purpose application level gateway, or a proxy server which runs on multiple platforms (Unix, Windows, MacOS X and OS/2). DeleGate mediates communication of various protocols (HTTP, FTP, NNTP, SMTP, POP, Telnet, SOCKS, etc.)
Multi-network peer-to-peer file-sharing client supporting Gnutella2, Gnutella1, eDonkey2000/eMule and BitTorrent protocols. Using C++, MFC and ATL, for Windows
a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.