devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
previously at http://anubis.dkuug.dk/jtc1/sc22/wg21/ , ISO/IEC JTC1/SC22/WG21 is the international standardization working group for the programming language C++.
you should give your files to peers (and in return store their files) so that if a catastrophe strikes your area, you can recover data from surviving peers.
Li Fan, Pei Cao and Jussara Almeida & Andrei Z. Broder - this new protocol, each proxy keeps a summary of the cache directory of each participating proxy, and checks these summaries for potential hits before sending any queries.
site is contains over 70 useful code fragments and tips for Win32 programmers, and also links to related Win32 sites which fellow Windows NT programmers might find interesting
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
designed over a 20 year period by Carl Sassenrath, the system architect responsible for the world's first multitasking multimedia operating system, the Commodore Amiga OS.
treats parsing in its own right, in greater depth than is found in most computer science and linguistics books. It offers a clear, accessible, and thorough discussion of many different parsing techniques with their interrelations and applicabilities,