innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.
on these pages you will find many screen shots of various desktop computer Graphical User Interfaces and operating systems. Many different people have had different ideas of how a GUI should work and these screen shots show many of the more popular ones.
First introduced by George Spafford in this article, the law states that the more the user is presented with false or erroneous alerts, the more they will ignore real alerts in the system.
Inspired by Phil Haack’s article 19 Eponymous Laws of Software Development, Joey deVilla decided to collect laws, axioms and rules pertaining to mainstream software development and put them in a nice, easy-to-read table.
Open Design Alliance (ODA) — a member-driven, nonprofit organization of over 1,000 software developers in 40 countries — develops the Teigha® software development platform for CAD and other technical graphics applications.
ODA members obtain the Teigha software development platform for an annual membership fee. Combined with the ODA’s relationships with well-known third party component vendors, ODA members are able to quickly design, build, and deliver technical applications for their customers.
The Teigha software development platform is available on a large number of operating systems such as Microsoft® Windows®, Apple® Mac OS®, various Unix systems, and Linux. ODA members can use the C++, .NET, and ActiveX interfaces to develop their own applications. Teigha is able to exchange data through .dwg, .dgn, .stl and .pdf files.
Eclipse Icon Archive Tool
The Eclipse Icon Archive Tool allows an Eclipse user to browse and export icons from the Eclipse Project. Download the plug-in and place it into the Eclipse plug-in directory. The plug-in and documentation is available on the download page.
B. Balaji, J. Koh, N. Weibel, and Y. Agarwal. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, page 1200--1211. New York, NY, USA, ACM, (2016)