an instrumentation framework for building dynamic analysis tools. Includes a memory error detector, two thread error detectors, a cache and branch-prediction profiler, a call-graph generating cache profiler, and a heap profiler. It also includes two experimental tools: a heap/stack/global array overrun detector, and a SimPoint basic block vector generator.
a build configuration tool. Describe your C, C++, or C# software project using a simple, easy to read syntax and let Premake generate the project files for Visual Studio, GNU Make, Code::Blocks, CodeLite, SharpDevelop, or MonoDevelop.
allows for a C,C++,ObjC source file to be "Compiled on Demand" prior to being executed. The source files are compiled and executed on the fly. This allows for C,C++,ObjC to be treated like a scripting language.
open-source, cross platform IDE for the C/C++ programming languages (build and tested on Windows XP SP3, (K)Ubuntu 8.04, and Mac OSX 10.5.2). CodeLite is distributed under the terms of the GPL license.
compares or merges two or three text input files or directories, shows the differences line by line and character by character (!), provides an automatic merge-facility and an integrated editor for comfortable solving of merge-conflicts
designed to enable effective program optimization across the entire lifetime of a program. LLVM supports effective optimization at compile time, link-time (particularly interprocedural), run-time and offline (i.e., after software is installed), provides a low-level object code representation that uses simple RISC-like instructions, but provides rich, language-independent, type information and dataflow (SSA) information about operands.
an web application which supports online code reviewing. CVS, Subversion, Clearcase, Perforce, Visual SourceSafe and Bugzilla. There is a plug-in architecture for supporting other SCMs and issue tracking systems.
system extension that enables application controlled virtual and user mode file systems. Using Pismo File Mount, applications can expose all kinds of program and user data through the Windows file system interface.
a complete rewrite of the NASM assembler under the "new" BSD License. Supports x86 and AMD64 instruction sets, accepts NASM and GAS assembler syntaxes, outputs binary, ELF32, ELF64, 32 and 64-bit Mach-O, RDOFF2, COFF, Win32, and Win64 object formats.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them