Modes are bad. Therefore LeapMode is good. Customization is bad. Therefore allow no customization whatsoever. Icons are bad. Therefore, stick to text. Zooming Interface: ZoomingInterfaceParadigm (ZIP is something to replace applications, desktop, browsers, etc. All of the content is displayed on an infinite virtual plane. As you zoom closer, documents can be edited. Filesystems are bad. Instead, just provide an interface where the user can type text. If not the zooming interface, then perhaps the old CanonCat interface — one huge text with document separation characters. If it is easy to select text and print it — i.e. it is easy to mark the text between two document markers — then files are not useful.
Requires 1 or 2 extra keys on the keyboard.approximately where the "Windows" keys are on a current keyboard They would act as sort of meta keys, triggering an incremental search Within a wiki this would be nice, since pressing a LEAP key would let you switch focus to the summary field, save and preview inputs when you finish your text entry. This is different from using Tab/Alt-Tab to cycle between links or form elements; as well as spelling the link you want to jump to in Mozilla; as well as providing AcceleratorKey?s to jump to a particular link or form element because there is LEAP (next word), double LEAP (next paragraph), triple LEAP (next page), and then meta LEAP (next search), and so on. LEAP is only the actual button on the keyboard; it keys to many different functions that are all conceptually related to navigation. LeapMode was implemented
Eclipse Icon Archive Tool
The Eclipse Icon Archive Tool allows an Eclipse user to browse and export icons from the Eclipse Project. Download the plug-in and place it into the Eclipse plug-in directory. The plug-in and documentation is available on the download page.
Swirrel is a little framework (in alpha state) which allows to annotate AWT or Swing Components instead of writing listeners. Swirrel reads the annotations and attaches the aproriate listeners automatically. All you have to do is to provide the name of the methods which should be called by the Swirrel listener.
Swirrel is a double edged sword, it can make things much easier, but you can shoot yourself in the foot (hey, a sword you can shoot with!). Please consider carefully if Swirrel is right for you and your project, especially if it contains deeply nested, complex, dynamic and/or time critical GUIs. Note that using Swirrel requires more testing, as things that caused compile time errors before cause runtime errors now. That said I must say Swirrel runs much smoother than I expected.
Swing Data Binding
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A powerful, fast, light and simple data binding framework for Java 6
Easy to use, understand and to extend to support custom ui elements
Fast and light
Support PropertyChangeSupport if you want it
Swap out your model objects for active bindings (rebind)
Unbind will remove all listeners
Supply user feedback with ease
Out-of-the-box support for JXDatePicker and Joda Time
Provides a fluent interface if that's your bag
The NTFS file system implemented in NT4, Windows 2000, Windows XP, Windows XP64, and Windows7 supports a facility known as hard links (referred to herein as Hardlinks). Hardlinks provide the ability to keep a single copy of a file yet have it appear in multiple folders (directories). They can be created with the POSIX command ln included in the Windows Resource Kit, the fsutil command utility included in Windows XP or my command line ln.exe utility Thus, using standard Windows facilities Hardlinks can only be created at the command prompt, which can be tedious, especially when Hardlinks to multiple files are required or when one only makes occasional use of Hardlinks. Support for Junctions in standard Microsoft software offerings is even more limited than that offered for Hardlinks.
The Doolin framework allows the rapid development of Swing applications. It uses the Spring framework as a support for its configuration and extensibility.
This is androidpatterns.com, a set of interaction patterns that can help you design Android apps. An interaction pattern is a short hand summary of a design solution that has proven to work more than once. Please be inspired: use them as a guide, not as a law.
T. Tietz, J. Waitelonis, K. Zhou, P. Felgentreff, N. Meyer, A. Weber, and H. Sack. Proceedings of the Posters and Demo Track of the 15th International Conference on Semantic Systems co-located with 15th International Conference on Semantic Systems (SEMANTiCS 2019), Karlsruhe, Germany, September 9th - to - 12th, 2019, volume 2451 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)
I. Arapakis, X. Bai, and B. Cambazoglu. Proceedings of the 37th international ACM SIGIR conference on Research &$\mathsemicolon$ development in information retrieval, ACM, (July 2014)
S. Weber, M. Harbach, and M. Smith. 22nd Annual Network and Distributed System Security Symposium, San Diego, California, USA, The Internet Society, (April 2015)