The 1920s avant garde "revolution" in film, arts, typography, and architecture has become part of computer hard- and software design; new media does not now provide new ways of seeing but radically new ways of using already accumulated media.
theses for a proposed book on this topic, to which readers are invited to contribute, with comments included in "symposia" after each chapter, first announcement. Later entries include chapter contributors, topics, comments.
for those interested in infoaesthetics, this set of 57 images about aspects of knowledge is a stimulating philosophical exercise and a way to ask students how they might have made an image of similar interacting concepts
useful summary by George Siemens of his ideas from new book; educators need to rethink all ideas about knowledge, education, and learning for young people growing up in the Internet era