Аннотация
Large-scale multi-agent systems (LSMAS) development methods are becoming a necessity in a world of ever growing numbers of computer agents incorporated in various devices and services used by people in all areas of life. Organization in such large-scale systems, becomes therefore a very relevant concept in research on LSMAS, as the mentioned agents are expected to cooperate, com- pete, and share information, hence improving quality of peoples' life. An example application domain of LSMAS are massive multi-player online games (MMOG), and their specific genre – MMO role-playing games (MMORPG). MMORPGs provide us with the opportunity to study both large-scale virtual interaction of players (agents), and coor- dination of large-scale distributed artificial intelligence. In this paper, we will present an ontology of organizational concepts, suited for LSMAS development, merged with an ontology containing elements of a specific MMORPG. Combining these two ontologies with a special accent on identifying elements and aspects of organization, will hopefully present us with a basis for LSMAS structures which follow organizational constraints and are suitable for LSMAS development in the MMORPG context.
Пользователи данного ресурса
Пожалуйста,
войдите в систему, чтобы принять участие в дискуссии (добавить собственные рецензию, или комментарий)