Recently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-through HMD, it is difficult to perceive visual information from the real world. Users must recall the spatial layout of the real surroundings and grope around to find the physical objects. After locating the objects, it is still inconvenient to use them without any visual feedback, which would detract the immersive experience.
%0 Conference Paper
%1 Lin:2017:VKV:3102163.3102175
%A Lin, Jia-Wei
%A Han, Ping-Hsuan
%A Lee, Jiun-Yu
%A Chen, Yang-Sheng
%A Chang, Ting-Wei
%A Chen, Kuan-Wen
%A Hung, Yi-Ping
%B ACM SIGGRAPH 2017 Posters
%C New York, NY, USA
%D 2017
%I ACM
%K interaction
%P 35:1--35:2
%R 10.1145/3102163.3102175
%T Visualizing the Keyboard in Virtual Reality for Enhancing Immersive Experience
%U http://doi.acm.org/10.1145/3102163.3102175
%X Recently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-through HMD, it is difficult to perceive visual information from the real world. Users must recall the spatial layout of the real surroundings and grope around to find the physical objects. After locating the objects, it is still inconvenient to use them without any visual feedback, which would detract the immersive experience.
%@ 978-1-4503-5015-0
@inproceedings{Lin:2017:VKV:3102163.3102175,
abstract = {Recently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-through HMD, it is difficult to perceive visual information from the real world. Users must recall the spatial layout of the real surroundings and grope around to find the physical objects. After locating the objects, it is still inconvenient to use them without any visual feedback, which would detract the immersive experience.},
acmid = {3102175},
added-at = {2018-04-25T12:54:34.000+0200},
address = {New York, NY, USA},
articleno = {35},
author = {Lin, Jia-Wei and Han, Ping-Hsuan and Lee, Jiun-Yu and Chen, Yang-Sheng and Chang, Ting-Wei and Chen, Kuan-Wen and Hung, Yi-Ping},
biburl = {https://www.bibsonomy.org/bibtex/2bbb4962d583c02d55e995267483379ea/gon},
booktitle = {ACM SIGGRAPH 2017 Posters},
doi = {10.1145/3102163.3102175},
interhash = {547c2da116bfdffa2899e13d4453ee32},
intrahash = {bbb4962d583c02d55e995267483379ea},
isbn = {978-1-4503-5015-0},
keywords = {interaction},
location = {Los Angeles, California},
numpages = {2},
pages = {35:1--35:2},
publisher = {ACM},
series = {SIGGRAPH '17},
timestamp = {2018-04-25T12:54:34.000+0200},
title = {Visualizing the Keyboard in Virtual Reality for Enhancing Immersive Experience},
url = {http://doi.acm.org/10.1145/3102163.3102175},
year = 2017
}