Using frustration in the design of adaptive videogames
K. Gilleade, and A. Dix. ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, page 228--232. New York, NY, USA, ACM, (2004)
DOI: http://doi.acm.org/10.1145/1067343.1067372
%0 Conference Paper
%1 1067372
%A Gilleade, Kiel M
%A Dix, Alan
%B ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
%C New York, NY, USA
%D 2004
%I ACM
%K imported
%P 228--232
%R http://doi.acm.org/10.1145/1067343.1067372
%T Using frustration in the design of adaptive videogames
%@ 1-58113-882-2
@inproceedings{1067372,
added-at = {2008-11-06T13:04:53.000+0100},
address = {New York, NY, USA},
author = {Gilleade, Kiel M and Dix, Alan},
biburl = {https://www.bibsonomy.org/bibtex/2634317f3371f9c2ab9bcd577f3cfd5a8/vhh},
booktitle = {ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology},
doi = {http://doi.acm.org/10.1145/1067343.1067372},
interhash = {5f5d28d1ebec709e25c4e161bd87fb6a},
intrahash = {634317f3371f9c2ab9bcd577f3cfd5a8},
isbn = {1-58113-882-2},
keywords = {imported},
location = {Singapore},
pages = {228--232},
publisher = {ACM},
timestamp = {2008-11-06T13:04:53.000+0100},
title = {Using frustration in the design of adaptive videogames},
year = 2004
}