Educational applications often are slow to leverage and use new interaction
devices in order to bring new value and allow new forms of gameplay.
Following decades of research on how to use 3D simulation and Virtual
Environments in education, attention has recently turned to exploring
Multi-User-Virtual-Environments for the educational community. In
the following paper we present the results of a pilot simulation
battle, created for educational purposes combining the positive aspects
of multi-user virtual environments, edutainment VR applications and
new Human Computer Interaction (HCI) interfaces. We present the technology
used, as well as an evaluation case study of the human-computer interaction
results.
%0 Book Section
%1 ChristopoulosG09
%A Christopoulos, Dimitrios
%A Gaitatzes, Athanasios
%B 13th Panhellenic Conference on Informatics
%D 2009
%I IEEE
%J 13th Panhellenic Conference on Informatics
%K imported
%P 197--201
%R 10.1109/PCI.2009.8
%T Multimodal Interfaces for Educational Virtual Environments
%U http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5298360
%X Educational applications often are slow to leverage and use new interaction
devices in order to bring new value and allow new forms of gameplay.
Following decades of research on how to use 3D simulation and Virtual
Environments in education, attention has recently turned to exploring
Multi-User-Virtual-Environments for the educational community. In
the following paper we present the results of a pilot simulation
battle, created for educational purposes combining the positive aspects
of multi-user virtual environments, edutainment VR applications and
new Human Computer Interaction (HCI) interfaces. We present the technology
used, as well as an evaluation case study of the human-computer interaction
results.
%@ 978-0-7695-3788-7
@incollection{ChristopoulosG09,
abstract = {Educational applications often are slow to leverage and use new interaction
devices in order to bring new value and allow new forms of gameplay.
Following decades of research on how to use 3D simulation and Virtual
Environments in education, attention has recently turned to exploring
Multi-User-Virtual-Environments for the educational community. In
the following paper we present the results of a pilot simulation
battle, created for educational purposes combining the positive aspects
of multi-user virtual environments, edutainment VR applications and
new Human Computer Interaction (HCI) interfaces. We present the technology
used, as well as an evaluation case study of the human-computer interaction
results.},
added-at = {2011-10-14T11:53:35.000+0200},
author = {Christopoulos, Dimitrios and Gaitatzes, Athanasios},
biburl = {https://www.bibsonomy.org/bibtex/28ef80a48fbbc4681b511b269d1078fd8/gaitat},
booktitle = {13th Panhellenic Conference on Informatics},
doi = {10.1109/PCI.2009.8},
interhash = {949b169e49c943ea75ce077ee3f551a9},
intrahash = {8ef80a48fbbc4681b511b269d1078fd8},
isbn = {978-0-7695-3788-7},
journal = {13th Panhellenic Conference on Informatics},
keywords = {imported},
pages = {197--201},
publisher = {IEEE},
timestamp = {2011-10-14T11:53:36.000+0200},
title = {{Multimodal Interfaces for Educational Virtual Environments}},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5298360},
year = 2009
}