Recreating a Medieval Mill as a Virtual Learning Environment
D. Fernes, S. Oberdörfer, and M. Latoschik. Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21), New York, NY, USA, Association for Computing Machinery, (December 2021)
DOI: 10.1145/3489849.3489899
Abstract
Historic buildings shown in open-air museums often lack a good accessibility and visitors rarely can interact with them as well as displayed tools to learn about processes. Providing these buildings in Virtual Reality could be a great supplement for museums to provide accessible and interactive offers. To investigate the effectiveness of this approach and to derive design guidelines, we developed an interactive virtual replicate of a medieval mill. We present the design of the mill and the results of a preliminary usability evaluation.
%0 Conference Paper
%1 fernes2021recreating
%A Fernes, David
%A Oberdörfer, Sebastian
%A Latoschik, Marc Erich
%B Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21)
%C New York, NY, USA
%D 2021
%I Association for Computing Machinery
%K myown oberdoerfer
%R 10.1145/3489849.3489899
%T Recreating a Medieval Mill as a Virtual Learning Environment
%U https://downloads.hci.informatik.uni-wuerzburg.de/2021-vrst-medieval-mill-preprint.pdf
%X Historic buildings shown in open-air museums often lack a good accessibility and visitors rarely can interact with them as well as displayed tools to learn about processes. Providing these buildings in Virtual Reality could be a great supplement for museums to provide accessible and interactive offers. To investigate the effectiveness of this approach and to derive design guidelines, we developed an interactive virtual replicate of a medieval mill. We present the design of the mill and the results of a preliminary usability evaluation.
@inproceedings{fernes2021recreating,
abstract = {Historic buildings shown in open-air museums often lack a good accessibility and visitors rarely can interact with them as well as displayed tools to learn about processes. Providing these buildings in Virtual Reality could be a great supplement for museums to provide accessible and interactive offers. To investigate the effectiveness of this approach and to derive design guidelines, we developed an interactive virtual replicate of a medieval mill. We present the design of the mill and the results of a preliminary usability evaluation.},
added-at = {2021-10-12T15:28:35.000+0200},
address = {New York, NY, USA},
author = {Fernes, David and Oberdörfer, Sebastian and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/201c861c99e29126dea60f67bddd654b5/oberdoerfer},
booktitle = {Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21)},
doi = {10.1145/3489849.3489899},
interhash = {bedcae6f36687db5644ba143de4eca6e},
intrahash = {01c861c99e29126dea60f67bddd654b5},
keywords = {myown oberdoerfer},
month = {December},
publisher = {Association for Computing Machinery},
timestamp = {2023-02-21T11:12:32.000+0100},
title = {Recreating a Medieval Mill as a Virtual Learning Environment},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2021-vrst-medieval-mill-preprint.pdf},
year = 2021
}