H. Seichter, J. Grubert, and T. Langlotz. Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI \textquotesingle13, page 616-621. ACM Press, (2013)
DOI: 10.1145/2493190.2499472
Abstract
The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the existing solutions build on the reuse of available standard metaphors for visualization and interaction without considering the manifold contextual factors of their use. Within this workshop we want to discuss theoretical design approaches and practical tools which should help developers to make more informed choices when exploring the design space of Augmented Reality interfaces in mobile contexts.
Description
Designing mobile augmented reality | Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
%0 Conference Paper
%1 seichter2013designing
%A Seichter, Hartmut
%A Grubert, Jens
%A Langlotz, Tobias
%B Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI \textquotesingle13
%D 2013
%E Rohs, Michael
%E Schmidt, Albrecht
%E Ashbrook, Daniel
%E Rukzio, Enrico
%I ACM Press
%K augmented computer cse design human interaction mixed pi3-prog-report reality
%P 616-621
%R 10.1145/2493190.2499472
%T Designing mobile augmented reality
%U https://dl.acm.org/doi/abs/10.1145/2493190.2499472
%X The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the existing solutions build on the reuse of available standard metaphors for visualization and interaction without considering the manifold contextual factors of their use. Within this workshop we want to discuss theoretical design approaches and practical tools which should help developers to make more informed choices when exploring the design space of Augmented Reality interfaces in mobile contexts.
@inproceedings{seichter2013designing,
abstract = {The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the existing solutions build on the reuse of available standard metaphors for visualization and interaction without considering the manifold contextual factors of their use. Within this workshop we want to discuss theoretical design approaches and practical tools which should help developers to make more informed choices when exploring the design space of Augmented Reality interfaces in mobile contexts.},
added-at = {2020-06-23T20:30:10.000+0200},
author = {Seichter, Hartmut and Grubert, Jens and Langlotz, Tobias},
biburl = {https://www.bibsonomy.org/bibtex/25379b2d1b22404e344a1b6fc32ad2052/jpmor},
booktitle = {Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - {MobileHCI} {\textquotesingle}13},
description = {Designing mobile augmented reality | Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services},
doi = {10.1145/2493190.2499472},
editor = {Rohs, Michael and Schmidt, Albrecht and Ashbrook, Daniel and Rukzio, Enrico},
interhash = {d74fc6ad6e8aea082eb64cb37a4bf3fe},
intrahash = {5379b2d1b22404e344a1b6fc32ad2052},
keywords = {augmented computer cse design human interaction mixed pi3-prog-report reality},
language = {en},
pages = {616-621},
publisher = {{ACM} Press},
timestamp = {2020-10-07T13:36:50.000+0200},
title = {Designing mobile augmented reality},
type = {Publication},
url = {https://dl.acm.org/doi/abs/10.1145/2493190.2499472},
year = 2013
}