Using Real Objects to Communicate with Virtual Characters
P. Gebhard, и M. Klesen. Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, том 3661 из Lecture Notes in Artificial Intelligence, Springer, Berlin, (2005)
DOI: 10.1007/11550617_9
Аннотация
We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be installed as an exhibit in an automobile theme park. Visitors can take car elements from a shelf and put them on a workbench. The virtual agents continually comment the visitor's actions and the current state of the construction. We use Radio Frequency Identification (RFID) devices to monitor the location of the car elements. This tsechnology allows us to design a natural, unobtrusive and robust interaction by letting the visitors using real objects to communicate with our virtual characters. We show how such an interactive presentation can be created with our SceneMaker authoring tool. We address the problem of authoring content for a large number of combinations and we explain how to design the interaction for an installation where visitors can do anything at anytime.
%0 Book Section
%1 GebhardKlesen05IVA
%A Gebhard, Patrick
%A Klesen, Martin
%B Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece
%C Berlin
%D 2005
%E Panayiotopoulos, Themis
%E Gratch, Jonathan
%E Aylett, Ruth
%E Ballin, Daniel
%E Olivier, Patrick
%E Rist, Thomas
%I Springer
%K 01624 springer paper dfki embedded ai user interface agent 3d graphics interaction team rfid entertain zzz.mmi
%P 99--110
%R 10.1007/11550617_9
%T Using Real Objects to Communicate with Virtual Characters
%V 3661
%X We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be installed as an exhibit in an automobile theme park. Visitors can take car elements from a shelf and put them on a workbench. The virtual agents continually comment the visitor's actions and the current state of the construction. We use Radio Frequency Identification (RFID) devices to monitor the location of the car elements. This tsechnology allows us to design a natural, unobtrusive and robust interaction by letting the visitors using real objects to communicate with our virtual characters. We show how such an interactive presentation can be created with our SceneMaker authoring tool. We address the problem of authoring content for a large number of combinations and we explain how to design the interaction for an installation where visitors can do anything at anytime.
%@ 978-3-540-28738-4
@incollection{GebhardKlesen05IVA,
abstract = {We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be installed as an exhibit in an automobile theme park. Visitors can take car elements from a shelf and put them on a workbench. The virtual agents continually comment the visitor's actions and the current state of the construction. We use Radio Frequency Identification (RFID) devices to monitor the location of the car elements. This tsechnology allows us to design a natural, unobtrusive and robust interaction by letting the visitors using real objects to communicate with our virtual characters. We show how such an interactive presentation can be created with our SceneMaker authoring tool. We address the problem of authoring content for a large number of combinations and we explain how to design the interaction for an installation where visitors can do anything at anytime.},
added-at = {2017-05-16T11:13:07.000+0200},
address = {Berlin},
author = {Gebhard, Patrick and Klesen, Martin},
biburl = {https://www.bibsonomy.org/bibtex/25951a7c7f9a8eae31b834ae8f0c4dedd/flint63},
booktitle = {Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece},
crossref = {IVA2005},
doi = {10.1007/11550617_9},
editor = {Panayiotopoulos, Themis and Gratch, Jonathan and Aylett, Ruth and Ballin, Daniel and Olivier, Patrick and Rist, Thomas},
file = {SpringerLink:2005/GebhardKlesen05IVA.pdf:PDF},
groups = {public},
interhash = {c1b063e52a562d0d003cb75694248fc8},
intrahash = {5951a7c7f9a8eae31b834ae8f0c4dedd},
isbn = {978-3-540-28738-4},
issn = {0302-9743},
keywords = {01624 springer paper dfki embedded ai user interface agent 3d graphics interaction team rfid entertain zzz.mmi},
pages = {99--110},
publisher = {Springer},
series = {Lecture Notes in Artificial Intelligence},
timestamp = {2017-07-13T17:39:56.000+0200},
title = {Using Real Objects to Communicate with Virtual Characters},
username = {flint63},
volume = 3661,
year = 2005
}