S. Hinske, and M. Langheinrich. Journal of Virtual Reality and Broadcasting, (June 2008)urn:nbn:de:0009-6-13308,, ISSN 1860-2037.
Abstract
Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by
a computer, e.g., for supporting strategy games. We
have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample application, we have evaluated our approach and show its advantages over other dice augmentation methods discussed in the literature.
%0 Journal Article
%1 HL08
%A Hinske, Steve
%A Langheinrich, Marc
%D 2008
%E Herder, Jens
%J Journal of Virtual Reality and Broadcasting
%K 5(2008)4 5.2008 DiPP Dice Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License Game_Design JVRB Journal_of_Virtual_Reality_and_Broadcasting Open_Access Peer_Reviewed PerGames2007 Pervasive_Gaming RFID Tabletop Ubiquitous_Computing Unobtrusive_Input_Devices [HL08]
%N 4
%T RFIDice - Augmenting Tabletop Dice with RFID
%V 5
%X Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by
a computer, e.g., for supporting strategy games. We
have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample application, we have evaluated our approach and show its advantages over other dice augmentation methods discussed in the literature.
@article{HL08,
abstract = {Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by
a computer, e.g., for supporting strategy games. We
have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample application, we have evaluated our approach and show its advantages over other dice augmentation methods discussed in the literature.},
added-at = {2008-08-12T16:49:39.000+0200},
author = {Hinske, Steve and Langheinrich, Marc},
biburl = {https://www.bibsonomy.org/bibtex/2668c9cd0b1c84ada8998302729a11c34/jvrb_regulski},
editor = {Herder, Jens},
interhash = {4a248b6b90e1aa3b5e36406b3100e6ef},
intrahash = {668c9cd0b1c84ada8998302729a11c34},
journal = {Journal of Virtual Reality and Broadcasting},
keywords = {5(2008)4 5.2008 DiPP Dice Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License Game_Design JVRB Journal_of_Virtual_Reality_and_Broadcasting Open_Access Peer_Reviewed PerGames2007 Pervasive_Gaming RFID Tabletop Ubiquitous_Computing Unobtrusive_Input_Devices [HL08]},
month = {June},
note = {{\tt urn:nbn:de:0009-6-13308,}, ISSN 1860-2037},
number = 4,
timestamp = {2008-08-12T16:49:40.000+0200},
title = {RFIDice - Augmenting Tabletop Dice with RFID},
volume = 5,
year = 2008
}