This paper introduces BrainBuilder, a Virtual Reality (VR) serious game designed to support learning about insect neuroanatomy as part of an undergraduate neurobiology curriculum. Leveraging a cognition-oriented design, we used the revised Bloom’s taxonomy to translate complex learning objectives into specific cognitive instructions, subsequently implemented through various engaging game mechanics. The learning scenarios include a shooting game for brain structure identification, a whacka-mole game for naming brain parts, a throwing game for understanding brain regions, and a puzzle game for assembling brain components. The development of BrainBuilder follows a user-centered approach, incorporating formative evaluations to refine gameplay and instructional content.
%0 Journal Article
%1 doi:10.1109/CoG60054.2024.10645620
%A Vetter, Anna
%A Chetitah, Mounsif
%A Eckmann, Daniel
%A Lengfeld, Tobias
%A Pfeiffer, Keram
%A von Mammen, Sebastian
%D 2024
%J 2024 IEEE Conference on Games (CoG)
%K ag_pfeiffer zoo_2
%R 10.1109/CoG60054.2024.10645620
%T BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education
%U https://doi.org/10.1109/CoG60054.2024.10645620
%X This paper introduces BrainBuilder, a Virtual Reality (VR) serious game designed to support learning about insect neuroanatomy as part of an undergraduate neurobiology curriculum. Leveraging a cognition-oriented design, we used the revised Bloom’s taxonomy to translate complex learning objectives into specific cognitive instructions, subsequently implemented through various engaging game mechanics. The learning scenarios include a shooting game for brain structure identification, a whacka-mole game for naming brain parts, a throwing game for understanding brain regions, and a puzzle game for assembling brain components. The development of BrainBuilder follows a user-centered approach, incorporating formative evaluations to refine gameplay and instructional content.
@article{doi:10.1109/CoG60054.2024.10645620,
abstract = {This paper introduces BrainBuilder, a Virtual Reality (VR) serious game designed to support learning about insect neuroanatomy as part of an undergraduate neurobiology curriculum. Leveraging a cognition-oriented design, we used the revised Bloom’s taxonomy to translate complex learning objectives into specific cognitive instructions, subsequently implemented through various engaging game mechanics. The learning scenarios include a shooting game for brain structure identification, a whacka-mole game for naming brain parts, a throwing game for understanding brain regions, and a puzzle game for assembling brain components. The development of BrainBuilder follows a user-centered approach, incorporating formative evaluations to refine gameplay and instructional content.},
added-at = {2025-04-30T17:09:48.000+0200},
author = {Vetter, Anna and Chetitah, Mounsif and Eckmann, Daniel and Lengfeld, Tobias and Pfeiffer, Keram and von Mammen, Sebastian},
biburl = {https://www.bibsonomy.org/bibtex/26c4209f229b522abd294db99883c354f/zoologieii},
doi = {10.1109/CoG60054.2024.10645620},
interhash = {8f1c29f01879626ce2bcf3e3fd99b31d},
intrahash = {6c4209f229b522abd294db99883c354f},
journal = {2024 IEEE Conference on Games (CoG)},
keywords = {ag_pfeiffer zoo_2},
timestamp = {2025-04-30T17:09:48.000+0200},
title = {BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education},
url = {https://doi.org/10.1109/CoG60054.2024.10645620},
year = 2024
}