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Design is a Game: Developing Design Competence in a Game Setting

, and . Participatory Design Conference, Malmo, Sweden, (2002)

Abstract

In this article we propose design games as a way of building design competence for design students as well as for practitioners. We report on four experiments in which game playing, game creation and game reflection has revealed a potential in developing design competence. We show how the use of games can contribute to talking about collaborative design processes, modelling design situations, exploring real life design and improving an existing design practice. Our findings are derived from both educational and industrial settings.

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