Personas, Participatory Design and Product Development: An Infrastructure for Engagement
J. Grudin, and J. Pruitt. Proceedings of Participation and Design Conference (PDC2002), Sweden, page 144-161. (2002)
Abstract
The design of commercial products that are intended to
serve millions of people has been a challenge for
collaborative approaches. The creation and use of fictional
users, concrete representations commonly referred to as
‘personas’, is a relatively new interaction design technique.
It is not without problems and can be used inappropriately,
but based on experience and analysis it has extraordinary
potential. Not only can it be a powerful tool for true
participation in design, it also forces designers to consider
social and political aspects of design that otherwise often go
unexamined.
%0 Conference Paper
%1 grudin2002ppd
%A Grudin, Jonathan
%A Pruitt, John
%B Proceedings of Participation and Design Conference (PDC2002), Sweden
%D 2002
%K Design Development KalDesignResearch Participatory Personas Product handsonMOOC handsonpilot2 ld-grid ldg methodology oldsmooc oldsmooc-w2 oldsmooc_w2 patternlanguagenetwork scenarios wleformativeeassessment
%P 144-161
%T Personas, Participatory Design and Product Development: An Infrastructure for Engagement
%U http://www.itee.uq.edu.au/~comp4501/_2003/_Readings/GrudinPersonas.pdf
%X The design of commercial products that are intended to
serve millions of people has been a challenge for
collaborative approaches. The creation and use of fictional
users, concrete representations commonly referred to as
‘personas’, is a relatively new interaction design technique.
It is not without problems and can be used inappropriately,
but based on experience and analysis it has extraordinary
potential. Not only can it be a powerful tool for true
participation in design, it also forces designers to consider
social and political aspects of design that otherwise often go
unexamined.
@inproceedings{grudin2002ppd,
abstract = {The design of commercial products that are intended to
serve millions of people has been a challenge for
collaborative approaches. The creation and use of fictional
users, concrete representations commonly referred to as
‘personas’, is a relatively new interaction design technique.
It is not without problems and can be used inappropriately,
but based on experience and analysis it has extraordinary
potential. Not only can it be a powerful tool for true
participation in design, it also forces designers to consider
social and political aspects of design that otherwise often go
unexamined.},
added-at = {2008-05-28T16:34:43.000+0200},
author = {Grudin, Jonathan and Pruitt, John},
biburl = {https://www.bibsonomy.org/bibtex/2830fc970070e4b84754e274ba7f27f31/yish},
booktitle = {Proceedings of Participation and Design Conference (PDC2002), Sweden},
interhash = {46bd39f182a2608e5fe89ce805f75f69},
intrahash = {830fc970070e4b84754e274ba7f27f31},
keywords = {Design Development KalDesignResearch Participatory Personas Product handsonMOOC handsonpilot2 ld-grid ldg methodology oldsmooc oldsmooc-w2 oldsmooc_w2 patternlanguagenetwork scenarios wleformativeeassessment},
pages = {144-161},
timestamp = {2014-05-23T16:16:51.000+0200},
title = {Personas, Participatory Design and Product Development: An Infrastructure for Engagement},
url = {http://www.itee.uq.edu.au/~comp4501/_2003/_Readings/GrudinPersonas.pdf},
year = 2002
}