This paper overviews research on the educational use of video games by examining the viability of
the different learning theories in the field, namely behaviorism, cognitivism, constructionism and
the socio-cultural approach. In addition, five key tensions that emerge from the current research
are examined: 1) Learning vs. playing, 2) freedom vs. control, 3) drill-and-practice games vs.
microworlds, 4) transmission vs. construction, 5) teacher intervention vs. no teacher intervention.
%0 Journal Article
%1 egenfeldt2006overview
%A Egenfeldt-Nielsen, S.
%D 2006
%J Digital Kompetanse
%K educational games haifa-games-course introduction overview research
%N 3
%P 184--213
%T Overview of research on the educational use of video games
%U http://egenfeldt.eu/papers/game-overview.pdf
%V 1
%X This paper overviews research on the educational use of video games by examining the viability of
the different learning theories in the field, namely behaviorism, cognitivism, constructionism and
the socio-cultural approach. In addition, five key tensions that emerge from the current research
are examined: 1) Learning vs. playing, 2) freedom vs. control, 3) drill-and-practice games vs.
microworlds, 4) transmission vs. construction, 5) teacher intervention vs. no teacher intervention.
@article{egenfeldt2006overview,
abstract = {This paper overviews research on the educational use of video games by examining the viability of
the different learning theories in the field, namely behaviorism, cognitivism, constructionism and
the socio-cultural approach. In addition, five key tensions that emerge from the current research
are examined: 1) Learning vs. playing, 2) freedom vs. control, 3) drill-and-practice games vs.
microworlds, 4) transmission vs. construction, 5) teacher intervention vs. no teacher intervention.},
added-at = {2010-09-13T16:46:38.000+0200},
author = {Egenfeldt-Nielsen, S.},
biburl = {https://www.bibsonomy.org/bibtex/2abd444736265a3305c516f254f2a5f5a/yish},
interhash = {e1b888b982b65741c7e1f44a1fc55b09},
intrahash = {abd444736265a3305c516f254f2a5f5a},
journal = {Digital Kompetanse},
keywords = {educational games haifa-games-course introduction overview research},
number = 3,
pages = {184--213},
timestamp = {2010-09-13T16:46:38.000+0200},
title = {{Overview of research on the educational use of video games}},
url = {http://egenfeldt.eu/papers/game-overview.pdf},
volume = 1,
year = 2006
}