L. Vieira. Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment, page 244-247. Brazilian Computer Society, (November 2010)
Abstract
Fun is a very important aspect to any game because it causes engagement: the will to play again. Interaction is also an important aspect however because it provides the means by which games are played. The interaction occurs on two levels, human-world and human-human. The former stimulates fun through aesthetics, related to the acting and perception of the game world, and the latter stimulates fun from social interferences, which are extended from world level interactions.
%0 Conference Paper
%1 vieira2010playing
%A Vieira, Luiz Carlos
%B Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment
%D 2010
%E Pfutzenreuter, Edson P.
%E Moita, Filomena
%E Jesus, Elieser Ademir
%I Brazilian Computer Society
%K engagement fun interaction myown
%P 244-247
%T Fun from playing: the role of interaction
%U http://sbgames.org/sbgames2010/proceedings/culture/short/short6.pdf
%X Fun is a very important aspect to any game because it causes engagement: the will to play again. Interaction is also an important aspect however because it provides the means by which games are played. The interaction occurs on two levels, human-world and human-human. The former stimulates fun through aesthetics, related to the acting and perception of the game world, and the latter stimulates fun from social interferences, which are extended from world level interactions.
@inproceedings{vieira2010playing,
abstract = {Fun is a very important aspect to any game because it causes engagement: the will to play again. Interaction is also an important aspect however because it provides the means by which games are played. The interaction occurs on two levels, human-world and human-human. The former stimulates fun through aesthetics, related to the acting and perception of the game world, and the latter stimulates fun from social interferences, which are extended from world level interactions.},
added-at = {2013-02-22T23:10:44.000+0100},
author = {Vieira, Luiz Carlos},
biburl = {https://www.bibsonomy.org/bibtex/2b9e66806069fc102f8cbd74e55f4e42b/lvieira},
booktitle = {Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment},
editor = {Pfutzenreuter, Edson P. and Moita, Filomena and Jesus, Elieser Ademir},
interhash = {37e18dce0c750a2d31d396865f30f1b1},
intrahash = {b9e66806069fc102f8cbd74e55f4e42b},
keywords = {engagement fun interaction myown},
month = nov,
pages = {244-247},
publisher = {Brazilian Computer Society},
timestamp = {2013-02-22T23:10:44.000+0100},
title = {Fun from playing: the role of interaction},
url = {http://sbgames.org/sbgames2010/proceedings/culture/short/short6.pdf},
year = 2010
}