A Constrained Road-Based VR Navigation Technique for Travelling in 3D City Models
T. Ropinski, F. Steinicke, and K. Hinrichs. Proceedings of the 15th International Conference on Artificial Reality and Telexistence (ICAT05), page 228--235. Christchurch, (2005)
Abstract
In this paper we propose a novel navigation metaphor for the exploration of 3D city models in virtual environments. The presented metaphor supports intuitive navigation without disorientation through 3D city models in a manner similar to travelling in the real world. Based on a graph representation of the road network of a 3D city model camera paths are calculated and used to enable smooth camera motion. We will explain how smooth camera motions are computed and describe a user interface usable in both desktop-based as well as projection-based environments to specify travel destinations.
%0 Conference Paper
%1 RSH05a
%A Ropinski, Timo
%A Steinicke, Frank
%A Hinrichs, Klaus H.
%B Proceedings of the 15th International Conference on Artificial Reality and Telexistence (ICAT05)
%C Christchurch
%D 2005
%K based constrained navigation road vr
%P 228--235
%T A Constrained Road-Based VR Navigation Technique for Travelling in 3D City Models
%U http://www.mcm.uni-wuerzburg.de/fileadmin/06110000/user_upload/Paper/IMG/2005/RSH05a.pdf
%X In this paper we propose a novel navigation metaphor for the exploration of 3D city models in virtual environments. The presented metaphor supports intuitive navigation without disorientation through 3D city models in a manner similar to travelling in the real world. Based on a graph representation of the road network of a 3D city model camera paths are calculated and used to enable smooth camera motion. We will explain how smooth camera motions are computed and describe a user interface usable in both desktop-based as well as projection-based environments to specify travel destinations.
@inproceedings{RSH05a,
abstract = {In this paper we propose a novel navigation metaphor for the exploration of 3D city models in virtual environments. The presented metaphor supports intuitive navigation without disorientation through 3D city models in a manner similar to travelling in the real world. Based on a graph representation of the road network of a 3D city model camera paths are calculated and used to enable smooth camera motion. We will explain how smooth camera motions are computed and describe a user interface usable in both desktop-based as well as projection-based environments to specify travel destinations. },
added-at = {2011-07-05T11:32:20.000+0200},
address = {Christchurch},
author = {Ropinski, Timo and Steinicke, Frank and Hinrichs, Klaus H.},
biburl = {https://www.bibsonomy.org/bibtex/2c98135e6ebc1f63b7c2e5770608700b9/mcm},
booktitle = {Proceedings of the 15th International Conference on Artificial Reality and Telexistence (ICAT05)},
interhash = {66045b0d3430aad8bb8902fd01087b8f},
intrahash = {c98135e6ebc1f63b7c2e5770608700b9},
keywords = {based constrained navigation road vr},
pages = {228--235},
timestamp = {2011-07-05T11:32:20.000+0200},
title = {A Constrained Road-Based VR Navigation Technique for Travelling in 3D City Models},
url = {http://www.mcm.uni-wuerzburg.de/fileadmin/06110000/user_upload/Paper/IMG/2005/RSH05a.pdf},
year = 2005
}