Article,

DESIGNING AND CREATING A GAME ENGINE FOR USE IN THE CLASSROOM

, , , , and .
Computer Game Development and Education: An International Journal(CGDEIJ), 1 (1): 1-19 (2017)

Abstract

This paper describes the creation of a 2D game engine, the ULL Introductory Game Engine (UIGE), for use in an introductory video game programming course as part of an undergraduate computer science curriculum. Having the right tools available can make illustrating the concepts of game development and design substantially easier. In creating the engine, a number of factors such as ease of use and accessibility, were considered. Furthermore, course instructors must determine how much assistance (in the form of tools for the engine) is too much assistance, as students may miss core principles if development with the engine is made too abstract. Successful implementation of tools like UIGE allow students to produce games quickly and the concepts of game development to be taught more effectively

Tags

Users

  • @ijcgde

Comments and Reviews