Please log in to take part in the discussion (add own reviews or comments).
Cite this publication
More citation styles
- please select -
%0 Conference Paper
%1 conf/gamesem/McCormackPTRI15
%A McCormack, John
%A Prine, Joseph
%A Trowbridge, Bradley
%A Rodriguez, A. Carol
%A Integlia, Ryan
%B GEM
%D 2015
%E Bertozzi, Elena G.
%E Kapralos, Bill
%E Gershon, Nahum D.
%E Parker, Jim R.
%I IEEE
%K dblp
%P 1-5
%T 2D LIDAR as a distributed interaction tool for virtual and augmented reality video games.
%U http://dblp.uni-trier.de/db/conf/gamesem/gamesem2015.html#McCormackPTRI15
%@ 978-1-4673-7452-1
@inproceedings{conf/gamesem/McCormackPTRI15,
added-at = {2016-01-14T00:00:00.000+0100},
author = {McCormack, John and Prine, Joseph and Trowbridge, Bradley and Rodriguez, A. Carol and Integlia, Ryan},
biburl = {https://www.bibsonomy.org/bibtex/2e1ac6843714a1e501024a74c2fb0d829/dblp},
booktitle = {GEM},
crossref = {conf/gamesem/2015},
editor = {Bertozzi, Elena G. and Kapralos, Bill and Gershon, Nahum D. and Parker, Jim R.},
ee = {http://dx.doi.org/10.1109/GEM.2015.7377221},
interhash = {c45659772a40291b85537a160eb9d8ac},
intrahash = {e1ac6843714a1e501024a74c2fb0d829},
isbn = {978-1-4673-7452-1},
keywords = {dblp},
pages = {1-5},
publisher = {IEEE},
timestamp = {2016-01-15T11:35:04.000+0100},
title = {2D LIDAR as a distributed interaction tool for virtual and augmented reality video games.},
url = {http://dblp.uni-trier.de/db/conf/gamesem/gamesem2015.html#McCormackPTRI15},
year = 2015
}