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2D LIDAR as a distributed interaction tool for virtual and augmented reality video games.

, , , , and . GEM, page 1-5. IEEE, (2015)

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Advancement in Orthopedics Through an Accessible Wearable Device., , and . AHFE (22), volume 973 of Advances in Intelligent Systems and Computing, page 49-56. Springer, (2019)Using Sustainable Robotics in an Intelligent Robotic Gardening System for Education., , and . ISTAS, page 1-5. IEEE, (2019)A Wearable Mobile Exergaming System for Activity Recognition and Relaxation Awareness., , , , , , and . SysCon, page 1-5. IEEE, (2019)Leveraging Boids to Implement an Intelligent Swarming Robotic System., , , , and . SysCon, page 1-5. IEEE, (2019)American Sign Language Recognition using Hidden Markov Models and Wearable Motion Sensors., , , and . Trans. Mach. Learn. Data Min., 10 (2): 41-55 (2017)Conceptual Framework For Enhanced Neural Encoding and Decoding Utilizing Optically Pumped Magnetometers (OPM) and Transcranial Magnetic Stimulation (TMS)., , and . SysCon, page 1-4. IEEE, (2019)2D LIDAR as a distributed interaction tool for virtual and augmented reality video games., , , , and . GEM, page 1-5. IEEE, (2015)Ethical implications of brain-computer interfaces with emotion, motor imagery, and subvocal speech classification., , , , , , and . ISTAS, page 1-5. IEEE, (2021)Gaming, fitness, and relaxation., , , , , and . GEM, page 1. IEEE, (2015)Comparing ANN, SVM, and HMM based Machine Learning Methods for American Sign Language Recognition using Wearable Motion Sensors., , and . CCWC, page 290-297. IEEE, (2019)