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Другие публикации лиц с тем же именем

Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System., , , , , , и . MedInfo, том 107 из Studies in Health Technology and Informatics, стр. 1295-1299. IOS Press, (2004)New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults., , и . CSEDU (2), стр. 231-239. SciTePress, (2016)Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game., , , и . ICT4AgeingWell, стр. 276-284. SCITEPRESS, (2015)The Pupil Examination Project: A Hands-On Multimedia Package., и . Intelligent Tutoring Media, 5 (3-4): 115-120 (1994)Digital Gaming by Older Adults: Can It Enhance Social Connectedness?, и . HCI (28), том 11593 из Lecture Notes in Computer Science, стр. 167-176. Springer, (2019)Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences.. CSEDU, стр. 101-105. SciTePress, (2013)In search of common ground in handoff documentation in an Intensive Care Unit, , , , , , и . Journal of biomedical informatics, 45 (2): 307-3015 (ноября 2012)Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers., , и . DiGRA Conference, (2005)Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres., , , и . CSEDU (Selected Papers), том 739 из Communications in Computer and Information Science, стр. 464-475. Springer, (2016)User-Centered Design: An Effective Approach for Creating Online Educational Games for Seniors., и . CSEDU (Selected Papers), том 1220 из Communications in Computer and Information Science, стр. 262-284. Springer, (2019)