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Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System.

, , , , , , and . MedInfo, volume 107 of Studies in Health Technology and Informatics, page 1295-1299. IOS Press, (2004)

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Benefits and Barriers of Older Adults' Digital Gameplay., , , and . CSEDU (1), page 213-219. SciTePress, (2014)Games, Simulations and Simulation Games : theoretical underpinnings., , and . DiGRA Conference, (2005)Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation., and . CSEDU (2), page 137-141. SciTePress, (2016)Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?, , , and . CSEDU (2), page 211-218. SciTePress, (2016)978-989-758-179-3.Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?., and . CSEDU (1), page 527-535. SciTePress, (2015)The impacts of social interactions in MMORPGs on older adults' social capital., and . Comput. Hum. Behav., (2015)Architecture to Support Dynamic Composition of Math Lesson Plans., , , , , and . SAC, page 569-574. ACM, (2003)Digital Storytelling and Dementia., , , and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 443-451. Springer, (2017)Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence., and . HCI (27), volume 10927 of Lecture Notes in Computer Science, page 101-112. Springer, (2018)Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing., , and . HCI (27), volume 10927 of Lecture Notes in Computer Science, page 516-525. Springer, (2018)