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Educating technophile artists and artophile technologists: A successful experiment in higher education., , and . Comput. Graph., 34 (6): 780-790 (2010)Mathematical and computer programming techniques for computer graphics.. Springer, (2006)C. G .A. L., and . Eurographics, North-Holland / Eurographics Association, (1980)PDE blending surfaces with C2 continuity., , and . Comput. Graph., 28 (6): 895-906 (2004)Extending Revised Affine Arithmetic for Fast Reliable Ray-tracing of Procedurally Defined Implicit Surfaces., , and . GRAPP, page 199-207. INSTICC Press, (2010)An Implicit Complexes Framework for Heterogeneous Objects Modelling., , , , and . Heterogeneous Objects Modelling and Applications, volume 4889 of Lecture Notes in Computer Science, Springer, (2008)Functionally based augmented sculpting., , , and . Comput. Animat. Virtual Worlds, 16 (1): 25-39 (2005)Construction of Implicit Complexes: A Case Study., , , , and . WSCG (Full Papers), page 219-226. (2005)The case for research in game engine architecture., , , and . Future Play, page 228-231. ACM, (2008)Educating technophile artists: experiences from a highly successful computer animation undergraduate programme., , and . SIGGRAPH ASIA Educators Program, ACM, (2009)