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Towards Passive Haptic Learning of piano songs., , and . World Haptics, page 445-450. IEEE, (2015)Development of an American Sign Language game for deaf children., , , , , and . IDC, page 70-79. ACM, (2005)Electronic Communication: Themes from a Case Study of the Deaf Community., , , and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 347-360. Springer, (2007)UbiquiTouch: Self Sustaining Ubiquitous Touch Interfaces., , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 27:1-27:22 (2020)Towards Improving Real-Time Head-Worn Display Caption Mediated Conversations with Speaker Feedback for Hearing Conversation Partners., , , and . CHI Extended Abstracts, page 332:1-332:11. ACM, (2024)SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction., , , , and . UbiComp, page 123-128. ACM, (2019)A study of cultural effects on mobile-collocated group photo sharing., , , , and . GROUP, page 121-130. ACM, (2010)Symbiotic Artificial Intelligence: Order Picking And Ambient Sensing., , , , , and . ICASSP Workshops, page 1-5. IEEE, (2023)Examinator v3.0: Cheating Detection in Online Take-Home Exams., , , , , , and . L@S, page 401-405. ACM, (2023)Dancing in the Streets: The design and evaluation of a wearable health game., , and . ISWC, page 1-4. IEEE Computer Society, (2010)