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On the Efficient Representation and Execution of Deep Acoustic Models.

, , and . INTERSPEECH, page 2746-2750. ISCA, (2016)

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Modeling Strong and Human-Like Gameplay with KL-Regularized Search., , , , , , , and . ICML, volume 162 of Proceedings of Machine Learning Research, page 9695-9728. PMLR, (2022)Residual Energy-Based Models for Text., , , , , and . J. Mach. Learn. Res., (2021)Residual Energy-Based Models for Text Generation., , , , and . ICLR, OpenReview.net, (2020)Combining Deep Reinforcement Learning and Search for Imperfect-Information Games., , , and . NeurIPS, (2020)Language Models as Knowledge Bases?, , , , , , and . EMNLP/IJCNLP (1), page 2463-2473. Association for Computational Linguistics, (2019)Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning., , , , , , , and . ICLR, OpenReview.net, (2023)PHYRE: A New Benchmark for Physical Reasoning., , , , and . NeurIPS, page 5083-5094. (2019)Human-Level Performance in No-Press Diplomacy via Equilibrium Search., , , and . ICLR, OpenReview.net, (2021)Dictionary Augmented Sequence-to-Sequence Neural Network for Grapheme to Phoneme Prediction., , and . INTERSPEECH, page 3733-3737. ISCA, (2018)Real or Fake? Learning to Discriminate Machine from Human Generated Text, , , , , and . (2019)cite arxiv:1906.03351.