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Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation.

, , and . J. Educ. Technol. Soc., 16 (3): 374-384 (2013)

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A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance., , and . VAST (Short and Project Papers), Eurographics Association, (2010)Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation., , and . J. Educ. Technol. Soc., 16 (3): 374-384 (2013)Implementing the Learner-Centered Design Paradigm for Web-Based Training Curricula., and . eTRAIN, volume 167 of IFIP International Federation for Information Processing, page 325-332. Springer, (2003)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Implementing learner-centred design: The interplay between usability and instructional design practices., and . Interact. Technol. Smart Educ., 3 (2): 87-100 (2006)Exploring User Experience (UX) in virtual learning environments., and . Int. J. Hum. Comput. Stud., 70 (7): 475-477 (2012)Usability and e-learning: the road towards integration.. eLearn Mag., 2004 (6): 4 (2004)Using Epistemic Game Development to Teach Software Development Skills., , , and . Int. J. Game Based Learn., 10 (4): 1-21 (2020)Comparative Study of Interactive Systems in a Museum., , , , , and . EuroMed, volume 6436 of Lecture Notes in Computer Science, page 250-261. Springer, (2010)Identifying training needs for ict skills enhancement in south - Eastern Europe: implications for designing web-based training courses., and . J. Educ. Technol. Soc., (2003)